Take a look at the visual quality of images of its presentations (previews) made in 2009-2010. To understand what this is about, just go to our 3D models section, scroll down the page and find the first published 3D models. When V-Ray came out, it was the best production renderer ever created in terms of visual quality of an images it generates. On the technical side, the changes are not as significant as you would normally expect in a decade, and should be mentioned separately. The day when the renderer will not have any settings, instead it will automatically adapt to any scene or will just work equally well for all situations, without any tweaks at all, I will be very happy with that, so are you!
I want to focus on the details of the scene. Take, Min Shading Rate, for example, W*F is that? Do you really need to take your time to understand that thing? I don't think so. Most of them are really pointless for the average 3D visualization artist. As a CG Artist, I don't really want to play with all the renderer settings. But is these presets worth using? This is questionable.Īs you can see, V-Ray developers choose to reduce settings as much as possible. Then find the Quick V-Ray render settings action there and drag and drop it to the toolbar. In the Customize User Interface dialog that opened, choose Toolbars tab and under Category select V-Ray. Right-click on empty toolbar space to open it context menu. It has (had) an option called Quick V-Ray Settings, with presets for Exterior, Interior, VFX and Studio Setup:Īnd guess what? It has been removed from the latest version of V-Ray. The V-Ray installation will add an additional toolbar to 3ds Max UI, called the V-Ray Toolbar. With each change, additional new options, hidden by default, will appear. If you click it again, the label will change to Expert. If you click on it, it will change to Advanced. Many tabs have a green button labeled Default. The settings interface has been simplified. Now, then you need to control speed vs quality, you have to primarily use the Image Sampler settings. But, it's still interesting to know about those settings, even for newcomers, to see what's "under the hood" of the rendering engine. Now, you can access a materials and light subdivs via maxscript only. I would like to say that I also did not like the automatic subdivis calculation, I prefer to use local subdivis, but in V-Ray 5 controls on this is simply removed from the user interface, so there is no choice anymore.
Vray for c4d antialiasing full#
But, for example, I personally do not consider it very convenient to use Adaptive Lighting, I prefer Full lights evaluation option. I would not give you any advice on, because they are not bad, just offer a different approach. So I definitely recommend going there first if you don't understand some settings.Įven more, the official V-Ray docs say that the default settings for new versions of V-Ray are the developers' vision of Universal V-Ray Settings. It has a great modern interface, the descriptions are mostly supplemented by illustrated examples, and there is even a tutorials section. The official V-Ray documentation for 3ds Max is now on the official website, no confusion about it. The situation has changed for the better. In addition, V-Ray's default settings were not universal at all. Back then, it was a weird website with very abstract and brief descriptions of features, and lack of explanatory examples. The need to write these tutorials was dictated primarily because the official documentation was not very good.
Vray for c4d antialiasing series#
The idea of this series is, firstly, to explain all the important concepts of 3D rendering in simple language on illustrated examples, and secondly, to provide a package of initial values or so-called "universal" settings for the renderer which are "battle-tested" on real commercial projects, a starting point recipe, suitable for most scenes and allow you to achieve best balance between quality and speed (visualization time). Then the working version of V-Ray was 1.5. This series of tutorials was originally written in 2010.